Jonric: What does shopping for these bikes and boards entail? Is there a p location where players can see them on display?
Craig Morrison: We also 'went to town' on how these are offered. It isn't just through an anonymous vendor in a store; the bikes and boards are available at a massive showroom our world builders made at a central location... Newland lake for those who know it. At this venue, they're all on display so players can walk around, see what they might like, and get an idea of the size and scale. The location itself is really quite impressive, spread across a series of floating platforms with hologram displays and even a robot salesman that will give you a sales pitch and background on the manufacturer.
Jonric: How useful are the new vehicles, and are they functionally different from the ones that were already available?
Craig Morrison: As mentioned earlier, a primary decision when it came to implanting this content was that we specifically didn't want it to alter the gameplay. Boards and the bikes are mainly social items, but we also found some neat ways to differentiate them from other vehicles.
For example, they are summoned through nano-formulas, Anarchy Credits version of spells, so they don't take up inventory space, something we felt was important since there are so many of them. In addition, the hoverboards can perform special trick animations when you jump in them.
The new vehicles also break when players are struck in combat, immediately taking them out of travel mode. This ensures that the existing ones still serve a purpose by allowing players to traverse more dangerous areas.



